Technology in the Library
We use technology in so many ways in Library classes and programs!
Lessons
Introducing Lessons
Weekly Classroom Collaboration Gr. 2
Global Read Aloud with Gr. 2
Nonfiction Parts of a Book Gr.2
Learning the Parts of a Book Using Book Creator Hour of Code Gr. 2&3
Coding using websites like the Angry Birds Code Game, Lightbot, Kodable, and more. Poetry Slam Gr. 2&3
Create poems to share with the class on Google Slides. Research Unit using
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Programs & Clubs
Maker Club
In the Maker Club, we make things, either by hand like legos, or digitally, like coding on the iPads and computers (sometimes with robots). Comic Club
We make comics in all different formats: paper and then digitally using different sites and apps. Newspaper Club
Writing and commenting on each other's stories using a Club Blog. Story Club
Telling our stories with different apps and websites. Book Club
We can share our responses to our the book we're reading and comment on other's using Kidblog. For every club, students can save their work on Seesaw. Other
Each Class Students have the option, after they check out books, to use the iPad to review our lesson page, or read ebooks on the app Epic!
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